Project
Details
Designer
and Researcher
Sherley Soraya
Tools
And Timeline
Sketch, InVision, Miro, and Adobe Suite
4 Months
Tasks
Case Study, User Interface, User Experience, User Testing, Prototyping, and Art Direction
Problem Space
How can we dramatically improve our work life, strengthen relationships, and manage emotions?
Case Scenario
You are experiencing negative emotions, building up frustration
Research Conducted
Seven Competitors
Six User Interviews
Five User Testings
Six Iteration
Solution
Train your EQ anywhere and anytime
Teman is a personalized Emotional Intelligence (EQ) training app that provides practical, expert-vetted guidance that will help you better manage your emotions and achieve a healthier lifestyle.

How It Works
Record, analyze, and improve your emotions with Teman's diary system.
Teman tracks and evaluates your daily emotional state by having you complete a quick survey sent to you each day through the app. Based on your results, you will be recommended tools and resources that will help you promote a healthier lifestyle. The app also connects you to licensed professionals who can provide tips and information on how to maintain positive mental outlook.
Target Market
and Goal
Young professionals who seek healthier and happier lifestyles
People who want to reduce anxiety and stress, defuse conflicts, improve relationships and empathy toward others, and effectively overcome life's challenges.



First Phase
Competitors
Research, Interviews
and Insights
By interviewing young adults who work within various industries, I was able to gather insights and identify behavioral patterns that help me determine solutions to most human emotional problems. I researched similar services from competitors and concluded that updating your emotions regularly using some form of recording technology is common practice.
However, most of them stop at recording, and do not provide further assistance in improving self-care and mental health. TEMAN seeks to fill in that gap
Second Phase
Pain Points, Insights and Hypothesis
I analyzed the information that I gained from user interviews, and identified pain points people face when trying to improve EQ. I then combined my findings and desk research to find a solution to the pain points.








Third Phase
Concepts, Sketch and User Testing
It is important to continuously make modifications and enhancements when developing an app. Initially, TEMAN is equipped with additional functions such as a smart watch and speaker integration, focusing more on wearable technologies. However, through my second round of user interview, I have decided to drop these features as they do not necessarily serve the purpose TEMAN strives to achieve.
Instead, I have added an in-app survey (to determine user EQ level), more training methods to train body and mental wellness, and points/rewards system to incentivize users to keep using the app.
Fourth Phase
Wireframe
I developed a user flow that will work best with mobile app. I focused on developing the best and most efficient way for users to record, update, and review emotions, and connect that to the points/rewards system for users to exchange their efforts in utilizing the app. Users can exchange points for benefits that will further improve mental health.




Fifth Phase
Art Direction
I came up with two versions of art direction. The first version was well-received. However, one particular feedback was repeated multiple times across a number of users--that the first version seemed too rigid and was not user friendly.
In response to that feedback, I redesigned the art direction to make it more appealing to the users and easier to follow while still fulfilling the app's objectives. The second art direction was much preferred compared to the first one.
Sixth Phase
Prototyping
I went with a modern, bold, and contemporary approach for my prototype design, which includes warmer color palettes and illustrations. The result is a 'HEADSPACE'-inspired look that is exciting, clean, and easy to follow.
The Final Product






